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Full text of "Apple Manual: ZanyGolf-Manual"

LIMITED WARRANTY 

Limited Warranty. Electronic Arts ("EA") provides to the original purchaser ot the computer software product, for 
a period of ninety (90) days from the date of original purchase (the "Warranty Period"), the following limited 
warranties: 

Media: EA warrants that, under normal use, the magnetic media and the packaging provided with it are free from 
defects In materials and workmanship. 

Software: EA warrants that the software, as originally purchased, will perform substantially in conformance with 

the specifications set forth in the packaging and In the user manual. 
Warranty Information. If you are having any problems with the product, we are happy to help. Please address 
all correspondence to Electronic Arts, Customer Service, PO Box 7578, San Mateo, California 94403-7578. Or call 
usat(415)572-ARTS. 

Warranty Claims. To make a warranty claim under this limited warranty, please return the product to the point of 
purchase, accompanied by proof of purchase, a statement of the defect, and your name and return address. To 
replace defective media after expiration of the Warranty Period, send the product, in protective packaging, postage 
prepaid, to Electronic Arts, at the above address, enclosing proof of purchase, a statement of the defect, your name 
and return address, and a check for $7.50. EA or Its authorized dealer will, at Its option, repair or replace the product, 
and return it to you, postage prepaid, or issue you with a credit equal to the purchase price. THE FOREGOING 
STATES THE PURCHASER'S SOLE AND EXCLUSIVE REMEDY FOR ANY BREACH OF WARRANTY WITH 
RESPECT TO THE SOFTWARE PRODUCT. 

Warranty Exclusions. EA EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES WITH RESPECT TO THE 
MEDIA AND THE SOFTWARE, INCLUDING WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A 
PARTICULAR PURPOSE. ANY WARRANTIES IMPLIED BY LAW ARE LIMITED IN DURATION TO THE 
WARRANTY PERIOD. SOME STATES DO NOT ALLOW LIMITATIONS ON THE DURATION OF AN IMPLIED 
WARRANTY, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU 
SPECIFIC LEGAL RIGHTS. YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. 

LIMITATIONS ON DAMAGES 
EA SHALL NOT IN ANY CASE BE LIABLE FOR INCIDENTAL, CONSEQUENTIAL OR OTHER INDIRECT 
DAMAGES ARISING FROM ANY CLAIM UNDER THIS AGREEMENT, EVEN IF EA OR ITS AGENTS HAVE 
BEEN ADVISED OF THE POSSIBLITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW THE 
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITA- 
TION OR EXCLUSION MAY NOT APPLY TO YOU. 

• Unless indicated otherwise, all software and documentation is ©1987 Electronic Arts. All rights reserved. 

NOTICE 

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THE PRODUCT DESCRIBED IN 
THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. 

THIS MANUAL, AND THE SOFTWARE DESCRIBED IN THIS MANUAL, ARE COPYRIGHTED. ALL RIGHTS ARE 
RESERVED. NO PART OF THIS MANUAL OR THE DESCRIBED SOFTWARE MAY BE COPIED, REPRO- 
DUCED, TRANSLATED. OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM 
WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, PO BOX 7578, SAN MATEO, CALIFOR- 
NIA 94403-7578. 

ELECTRONIC ARTS MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO THIS MANUAL, 
ITS QUALITY, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THIS MANUAL IS 
PROVIDED "AS IS." ELECTRONIC ARTS MAKES CERTAIN LIMITED WARRANTIES WITH REGARD TO THE 
SOFTWARE AND THE MEDIA FOR THE SOFTWARE. PLEASE SEE THE ELECTRONIC ARTS LIMITED 
WARRANTY ENCLOSED WITH THIS PRODUCT. 

SOFTWARE © 1988 WILL HARVEY. 
ALL RIGHTS RESERVED. 
MANUAL BY Z. J. YEE 
© 1988 ELECTRONIC ARTS. ALL RIGHTS RESERVED. 



178808 




Loading *a n y G ]f 

Welcome to Zany Golf, home of the un- 
conventional putt. To load the game, put 
the game disk in your boot drive and turn 
on your computer. At the introduction 
screen, press a number from 1 to 4 (de- 
pending on the number of players) and 
you'll start the game. 

If you don't want sound, press <controL>-S. 
You can pause the game at any time by 
pressing <ESC>. 

Pf vl e njl n g the CouPSe 

If The Preview screen is the first thing you'll see 
at each hole. It shows the layout for the entire 
hole. This screen also lists any tips, special instructions, and bonus information. 
To leave this screen and tee off, click your mouse button. You can return to a 
hole's Preview screen any time by pressing H or ?; press any key to resume the 
game. 

Once you get on the course, your view isn't limited to what's on the screen. Move 
your mouse to the edge of the screen and another section of the course will scroll 
into view. 

Patting the Ball 

The mouse is your putter. Spot the cursor on top of the ball, press and hold the 
mouse button until you see an "X" beneath the cursor, and move the mouse in 
any direction. You'll see a dotted white line that indicates the distance and angle 
of your putt. The farther you pull the mouse back, the harder your putt. (There's 
a limit to how far back i t will go, so don't expect to whack the ball off the course!) 
Let go of the mouse button to putt. 



If you don't like the starting point for your ball, move your cursor to any of the 
other starting points and click the mouse button to respot your ball. 



If your ball is hidden behind an obstacle, press the space bar and the computer 
will spot the cursor on the ball for you. 

If you change your mind about putting, put the cursor back on the ball. When 
you see an "X" beneath the cursor, you can safely release the mouse button 
without putting. 

Keeping Goore 

Your goal is to complete all nine holes in par or better. If you do, you'll get a 
special reward. Par is the maximum number of strokes it should take for you to 
get the ball into the hole. You'll find the par value for each hole on the top left 
corner of the screen. You can still successfully complete all nine holes without 
getting par or better, but you won't get the special reward... 

The box (or boxes if there's more than one player) in the top right corner of the 
screen shows how many strokes you have left. After you get the ball in the hole, 
any strokes remaining are carried over to the next hole. The total strokes you get 
for a hole comes from adding up two things: 
the par value for that hole and any strokes 
left over from the previous hole. The 
only exception is the first hole, where 
you start out with 5 strokes. 

Lef s say you complete the first 
hole in two strokes, giving you 
three extra strokes. The sec- 
ond hole is a par 3; add this 
value to the extra strokes 
and you'll get a total of six strokes for 





the second hole. Any strokes left over 
from the second hole will carry over to the 
third hole, and from the third hole to the 
fourth hole, and so on. 

If you don't run out of strokes before get- 
ting the ball into the hole, you get to ad- 
vance to the next hole. If you do run 
out, youH go to the score card where 
you can start the game over again. 

To call up the score card anytime, press S; 
press any key to return to the game. 

Getting BonuS GtrokeS 

The Preview screen lists any bonus opportuni- 
ties for the hole. In addition to a hole's regular bonus opportunity (if it has one), 
there are two types that can appear at any hole: hitting the fairy with your golf 
ball or completing the hole while the timer bonus is running. You can get up to 
four free balls with the timer bonus — it all depends on how fast you putt. You'll 
see a clock and four balls on the top left corner of your screen. As time ticks by, 
one ball will disappear. If you finish the hole while four balls are still on the 
screen, you'll get four free balls; if you finish while three balls are on the screen, 
you'll get three free balls; and so on.